Log inSign up free
  • Home
  • Jobs
    • Applications
    • Career
    • Resume
    • Cover letters
  • Content
    • Posts
    • Media
  • Messages
  • Analytics
    • Overview
    • Pages
  • Builder
    • Templates
  • More tools
    • Profile
    • Hiring
  • Settings
All jobs
AIaesir-interactive.com logo

aesir-interactive.com

München

Technical Animator - Regular/Senior (f/m/d).

FULL TIMEREMOTESENIOR LEVELDESIGN

Your role:

As a Technical Animator at Aesir Interactive, you will be the link between the animation and development departments. Your role involves integrating complex animations into our game engines (preferably Unreal Engine 5) and ensuring a smooth pipeline for the entire production team. You will work closely with our designers, programmers, and artists to create innovative animations that are both technically sound and visually impressive. You will contribute significantly to the performance and quality of our projects, ensuring that all animated content is implemented efficiently and runs smoothly.

The kind of stuff you`ll be doing:

  • Integrating and optimizing animations in Unreal Engine 5 using Blueprints or C++.
  • Creating animation graphs and rigs to ensure fluid movement.
  • Collaborating with design and development teams to incorporate animations into gameplay.
  • Supporting the development and implementation of character animations for humanoid and animal rigs.
  • Developing scripts and tools to assist the animation and art teams in their daily work.
  • Utilizing performance profilers to optimize animations for various platforms (PC, console).
  • Collaborating with programmers to solve technical challenges and develop new animation technologies.

The ideal candidate also has one more of the following:

  • Experience developing and implementing animations for console projects.
  • Proficiency with tools like Houdini, MotionBuilder, or other procedural animation tools.
  • Experience in integrating audio and visual effects into animations.
  • Experience with motion capture and the implementation of Mo-Cap data.
  • Knowledge of post-processing and visual effects.
  • A background as an animator, technical artist, or programmer.
  • Initial experience in leading smaller animation teams or projects.
  • Motivation to learn German (for non-German speakers).
  • Experience with Motion Matching Solutions.

Benefits

  • An inspiring and creative work environment
  • A 38-hour workweek to ensure a healthy work-life balance.
  • Relocation support to ensure a smooth start in Munich.
  • Flexibility through remote work options tailored to project requirements.
  • Free drinks (soft drinks, coffee, tea) and weekly fresh organic fruits.
  • Monthly top-up of a company card worth €50, usable for various purchases*.
  • Table tennis and foosball tables for relaxation after demanding tasks.
  • Exciting company events that foster knowledge exchange and provide space for fun and recreation.
  • Coverage of public transportation costs and meal subsidies*.
*After successful completion of the probation period.

You have:

  • Solid knowledge of game engines (preferably Unreal Engine 5) and their animation systems.
  • Strong experience in using animation software such as Maya, 3ds Max, or Blender.
  • Proficiency in creating animation graphs and animation states.
  • Knowledge of scripting languages like Python or C++.
  • Basic understanding of rigging and skinning techniques.
  • Experience in optimizing animations and working with profilers.
  • A strong artistic understanding of movement, posing, and timing.
  • Good communication skills and the ability to explain technical details clearly.

You are:

  • Self-motivated, self-directed, and reliable in executing your tasks.
  • A team player, ready to collaborate closely with different departments.
  • Flexible and able to adapt quickly to new challenges and technologies.
  • Open to feedback and capable of incorporating both criticism and suggestions into your work.
  • Passionate about games and the technical challenges of game development.
  • Confident in communicating in English (company and project language).
Pay
Not stated
Where
München · Remote
Work
Remote
Type
Full time
Posted
11 Oct, 2024
Apply on the original postingSign in to apply

Verified board

more at aesir-interactive.com.

19 Sep, 2025

aesir-interactive.com

Unreal Engine Tech Lead (f/m/d)

AIaesir-interactive.com logo
  • Full time
  • Senior level
  • Engineering

München

Full time

Details
27 Sep, 2019

aesir-interactive.com

Technical Artist (f/m/d)

AIaesir-interactive.com logo
  • Full time
  • Remote

München +1

Remote

Details
14 Aug, 2026

aesir-interactive.com

Technical Art Lead (f/m/d)

AIaesir-interactive.com logo
  • Full time
  • Senior level
  • Remote

München +1

Remote

Details

similar roles.

30 Oct, 2026

AEG Worldwide

Graphic Designer

AWAEG Worldwide logo
  • Design

$71k–79.5k/yr

Los Angeles, CA

Details
29 Oct, 2026

Via

Senior/Principal Product Designer, Public Transit Operations (Multiple Roles)

VIVia logo
  • Staff level
  • Design

$175k–230k/yr

New York City

Details
30 Oct, 2026

Vast

Senior 3D Concept Artist

VAVast logo
  • Senior level
  • Design

Long Beach +2

Salary not listed

Details
15 Jun, 2026

Toast

Product Designer, Point of Sale

TOToast logo
  • Remote
  • Design

Remote, US

Remote

Details
31 Oct, 2026

SpaceX

Sr. Tooling Designer, Injection Molding

SPSpaceX logo
  • Senior level
  • Design

Bastrop, TX

Salary not listed

Details
29 Oct, 2026

Valar Atomics

Lead Mechanical Designer, Turbomachinery

VAValar Atomics logo
  • Senior level
  • Design

Torrance +2

Salary not listed

Details